#pragma once
#include <IGame/IGame.h>
#include "iMaxObject.h"




//#ifdef IGAME_LIB
class iNodeData : public IGameNode
//#else //IGAME_LIB
//class iNodeData : public INode
//#endif //IGAME_LIB
{
public:
	iNodeData(void);
	~iNodeData(void);
	
	iMaxObject* GetMaxObject()
	{
		return (iMaxObject*)GetIGameObject();
	}

//#ifdef IGAME_LIB
//	IGameNode* m_pNode;
//#else //IGAME_LIB
//	INode* m_pNode;
//#endif //IGAME_LIB
};
